Overview
Adobe Flash/Animate is an animation and interactive media industry standard software. With it, we can create animation projects such as short films, commercials and even big projects such as television shows. While it is capable of being the only software used for all parts of an animated project, it’s not necessarily a compositing, video editing or sound software. Thus, it’s best utilized with other software such as Premiere and After Effects for animated projects.
Flash is capable of both frame-by-frame animation, as well as other, more complex puppeting animation. However, while it has some camera functionality, it’s rather limited with it and again if you’d like to imply 3D space you’re best off including other software with more powerful camera features and manipulation, such as After Effects. However, what makes Flash different from other animation software is that it’s also built for interactivity, and with it you can create interactive projects, websites (though it’s a risky program to use for websites because of SEO), e-cards and video games.
Curriculum
1.1 Introduction
1.2 What is Flash Animate?
1.3 Creating A New Document in Flash and
Exploring the Interface
1.4 Drawing in Flash Part 1
1.5 Drawing in Flash Part 2
1.6 Frame by Frame Animating in Flash Part 1
1.7 Frame by Frame Animating in Flash Part 2
1.8 Saving, Rendering, and Exporting
1.9 Animating with Symbols Part 1
1.10 Animating with Symbols Part 2
1.11 Animating with Symbols Part 3
1.12 Dierent Types of Tweening Part 1
1.13 Dierent Types of Tweening Part 2
1.14 Nesting Symbols
1.15 Importing Graphics Part 1
1.16 Importing Graphics Part 2
1.17 Masking Part 1
1.18 Masking Part 2
1.19 Camera and Parallax Scrolling Part 1
1.20 Camera and Parallax Scrolling Part 2
1.21 Camera and Parallax Scrolling Part 3
1.22 Rotoscoping Part 1
1.23 Rotoscoping Part 2
1.24 Rotoscoping Part 3
1.25 Rotoscoping Part 4
1.26 Rotoscoping Part 5
1.27 Rotoscoping Part 6
1.28 Rotoscoping Part 7
1.29 Creating a Puppet Part 1
1.30 Creating a Puppet Part 2
1.31 Creating a Puppet Part 3
1.32 Creating a Puppet Part 4
1.33 Creating a Puppet Part 5
1.34 Creating a Puppet Part 6
1.35 Animating a Puppet Part 1
1.36 Animating a Puppet Part 2
1.37 Animating a Puppet Part 3
1.38 Animating a Puppet Part 4
1.39 Cycles
1.40 Interchangeable Parts
1.41 Interactivity
1.42 Text Part 1
1.43 Text Part 2
1.44 Animating with Code
1.45 Dialog Part 1
1.46 Dialog Part 2
1.47 Dialog Part 3
1.48 Dialog Part 4
1.49 Controlling the Timeline Part 1
1.50 Controlling the Timeline Part 1
1.51 Putting Together an Interactive e-Card Part 1
1.52 Putting Together an Interactive e-Card Part 2
1.53 Putting Together an Interactive e-Card Part 3
1.54 Putting Together an Interactive e-Card Part 4
1.55 Putting Together an Interactive e-Card Part 5
1.56 Bone Tool
1.57 Conclusion
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